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Dino crisis 2 gameshark codes
Dino crisis 2 gameshark codes












Once the main demo ends (or you die), you get a "Coming Soon" blurb. As for unused backgrounds, there may be some, as the files are different in terms of size from the final game. If you do use the Level Select code, turn it off as soon as the level loads, or you will get stuck when you go through a door. Most of the weapons are present, but the Chain Mine, curcial for combating Inostrancevia, is not there. The extras such as the armour are in the game too, but their menu is unfinished. The triceratop mini-game is there, but the targeting display is absent and the background textures are incomplete.įrom the Vital Credit Service station menu, you can save your game, or buy upgrades or weapons. Most of the mini-games are presented throughout the main game, even if some of the cutscenes are absent. But all weapons work, including the flamethrower. The one where Regina has Dylan's face and TART across her chest has to be seen to be believed!Īnd Dylan wandering around the underwater levels is fun, although he can't jump and, thus, cannot progress.

dino crisis 2 gameshark codes dino crisis 2 gameshark codes

As Dylan is the default character, you do get some rather strange hybrids of characters in the cutscenes. Use values above the Game Ending code, as there are loads there. The basic code is 800A7FBC 0X0Y, where X is the level select, and Y is the sub-level select. Not all load, mostly leaving out the one thing needed to play, namely a character. By adjusting the Game Ending code (800A7FBC 0504), you load other levels. The game seems to load Dylan for most of the levels. You can't select anyone other than Dylan in the Extra Crisis, but others were obviously planned for both mini-games. The Aquatic Battle does not load anything other than the Colosseum level, but the game may have been either Regina in the diving suit, or the boat mini-game. This is the only Colosseum level, as checked with the Level Select code (see below). Once he defeats them, you cannot progress any further. The first option only loads Dylan, armed with a shotgun or flamethrower, and a load of Oviraptors. The Extra Crisis menu has two options, the Dino Colosseum seen in the final game, and a new mini-game called Aquatic Battle. This altered the menu as well, allowing a number of other options to become available, including the ability to load game saves.

dino crisis 2 gameshark codes dino crisis 2 gameshark codes

However, Gameshark codes also surfaced, enabling the Extra Crisis arena to be made available. The Dino Crisis 2 demo disc (SLPM-80573) surfaced a while ago, and on the face of it, seemed to be limited to a shorter version of the first level, ending after Regina defeats the Allosaur.














Dino crisis 2 gameshark codes